“3 or 4 hours?” Yup – and for $20, no less.Īt first, I thought that was quite expensive, but I backtracked on that once the game was over, and I realized what kind of experience it had given me. This is just a 3 or 4 hour game, after all. I had thought about including self-shot video here, but I didn’t want to risk spoiling something. Static images don’t do much to show Firewatch‘s true beauty off, so I’d recommend checking out an official trailer to get a better feel for it. Someone told me the game reminded them of Team Fortress 2, and perhaps that’s a fair comparison. Because the game is so lush and colorful, I’ve Photoshopped out the target in all of the screenshots here in case someone wants to use one as a wallpaper.įirewatch might not have the graphical prowess of a Far Cry, but it looks fantastic in its own right. At any given time, you’ll have a small circle target in the middle of the screen, allowing you to target things to pick up. If you pick up an item that you can use later, you’ll see an icon noting that for a few seconds, but then it goes away. It’s a bit clunky, but I feel the developers wanted the process of finding out where to go to be more realistic, and perhaps more rewarding than it’d otherwise be.Īs all of these screenshots show, Firewatch has no static UI. Instead, you are simply hand-holding the map and must use the key to zoom in and then move around it. With a map out, you have to hit a key to zoom in, but that doesn’t cause it to fill the screen. Even as someone who’s comfortable with finding the right path to take, I did find the process to be a little tedious in Firewatch. The game doesn’t do too much hand-holding to help you find out where you should go next instead, you are given a detailed map as well as a compass. That’s one thing that helps with immersion the conversations more often than not sound completely natural, with minor mannerisms most voice-actors don’t seem to nail down in video games being nailed-down here.įor much of the game, Delilah sends you from point A to point B to figure something out. That’s not ideal, but something that helps make up for it is the fact that the voice-acting is simply superb. It doesn’t matter whether you try to keep conversations with Delilah on a positive note or a sour one – the game and goals are accomplished just the same. While I enjoyed hearing different lines the second go around (and in some cases learning even more about certain things), I found it a little disappointing that the chat options are unimportant.
FIREWATCH HOW MANY DAYS PC
After completing the PlayStation 4 version, I moved over to the PC version to have a second go-through this time choosing different chat options to see how things would differ. The next night, I finished it not once, but twice. I went to sleep that night thinking about the game, trying to piece what I learned up to that point together. But, after a two-hour game session and bedtime looming, it was difficult to pull myself away. Much of the game revolves around conversations between you and Delilah there’s small talk and heart-pouring conversations, as well as panicked back-and-forths, as you both work to deal with problems that permeate through the park.Īs someone who could take or leave the story in most games, I admit that 10 minutes into Firewatch, I didn’t think I’d enjoy it. If you prefer game dialog to be kept to a minimum, Firewatch might be worth avoiding. From her perch, Delilah can monitor all of the lookouts in the region, but ultimately, it’s yours – and you in particular – that she seems most interested in.
She sits in a watchtower of sorts that’s visible from most areas of the game.
Minutes into the game, you’ll be introduced to your supervisor, Delilah, who you get you know pretty well over the course of your adventure. Henry doesn’t browse the Internet to pass the time he reads books and taps notes into his typewriter. Being a fire lookout is an interesting job you’re out in the middle of nowhere, with minimal contact with the outside world. You assume the role of Henry, a man who’s been handed some bad cards in life and has decided to “run away” from his problems by volunteering for a job at Shoshone National Forest as a fire lookout.